
Functionality is good, so the base game has been set up properly, but a lot of content still needs to be added. Release is currently planned for Q4 at it's earliest, so we're far away from release. So not too shabby, yes, but don't have expectations set higher then 'early alpha'. So for example if duringh testing it turns out your train doesn't make it over a hill, you can just grab it or lower it a bit, but you can also just grab the top of your chain lift and lift it up a bit higher, smooth it out if needed and fix stuff like that, all attached other sections will stay attached, so there's no need to rebuild entire sections if you make changes like in other builders.Ĭurrently there are 2 types of steel coasters you can build, both with 4 types of cars/trains you can use. You can also just 'grab' a section you've built earlier, or from a finished coaster and finetune it later, and there's a smooth function you can use on track sections. The freeform building is just as suitable though, for making your own loops and corcscrews by hand. You can fairly freely bend, lift/lower and twist tracks the way you want them, but there are also standard pieces you can use like all sorts of loops, corkscrews etc. It is functional though, and must say works better and is more functional and freeform then RCT for example. (no brakes, no boosters, no test stats etc.)
#Planet coaster forum code
Since they do understand we'd like to play around with coasters, they have included a code that unlocks some coaster building in it's current state, which is incomplete.

Phase 2: Adds Coaster Building and Landscape editing.Yes, it is a very early stage of the game, it is an alpha.
#Planet coaster forum full
While normally, I don't fall for such schemes, this time, it is tempting (You did it again Frontier!).Īnyway, I could type pages full about this game, but pictures (and video's) speak louder then words in this case, so have a look, and see if you like The game is still to be released, but in real Frontier style, you can buy into the pre-alpha version for like almost 3 times the pre-order price. It is turning out to become a game suited for casual players, but also has the versatility and adaptability to be suited for people that want to get the most out of an editor.

Disappointment all around.īut then, Frontier came around with Planet Coaster, and to be honest, it surpasses what I hoped it would be.

I was having good hopes for roller coaster tycoon world about a year ago, but Atari screwed up royally, and RCTW became an early access clone of RCT3, but looking worse with wonky functionality. Actually, I enjoy building scenery in any building-game or game editor, wether it was in a city builder, a shooter editor, or in games where it is typically a game element, like theme park builders. If there's one thing I always enjoyed when playing all the roller coaster tycoon titles I owned it was building the scenery of the park.
